![]() However, if you're looking forward to creating detailed real-time animations or game engine models, you'll have to know how to properly handle normal maps. This makes work even more troublesome if you'd like to quickly adapt and test your 3D models or scenes in other applications. Upgrade your designs with high-quality surface materials and high-resolution textures. Welcome Enjoy Cycles and EEVEE compatible materials. Last but not least - normal maps aren't so easily adaptable to different rendering engines, giving different results depending on used gamma settings for example. BlenderKit hosts the largest 100 free library of Blender 3D materials. All of these use only black and white values which can be mixed together for achieving different results - normal map uses colors which eliminates it from any other use than generating surface bump. Third, normal maps look totally different to reflection, roughness or bump textures which you'll be using regularly for building your shaders. Second, to create normal maps we either need to generate them in external software or use some additional plugins which takes time (and I'm quite a lazy person). First of all, the final effect is only slightly better to regular bump and still very far from using displacement. Besides bump and displacement, we can also use "normal maps" however I'm not a big fan of these for several reasons.
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