I dunno but I don’t want to have to buy hints only to find out I’m already doing EXACTLY what the games wants me to.I never set a specific orientation. What this amounts to is, unless you use a hint to have the game complete the level for you (which isn’t actually a “hint” by the way), you can only complete a level through accidental luck, and maybe the grace of Cthulhu. As far as I can tell this is assisted by the occasional pauses during the “walkthrough” which may somehow allow the assets to reset position in relation to their previous momentum and direction of travel. When I finally give up, and use a hint, I’m guided step-by-step through the EXACT things I was just doing except this time there are no issues with momentum, and everything moves just perfectly. Usually the issue is that I can’t achieve the momentum required to bump things into other things. But for WHATEVER reason, on some levels I can perform the same moves over and over, that SHOULD be what is required to complete the level. Anyone with a cursory understanding of physics can get through the levels pretty simply. It’s a fun game, when it works like it’s supposed to. I never leave reviews but this frustrates me. Thanks for your feedback! We will take this in account when designing new levels. I only have two games on my iPhone and this is one of them. You can shut them down in 5-10 seconds and proceed with the game. The ads aren’t bad if you decide to play free. Also great are the interface, graphics, stability and readiness of new levels. Developers: please stick to the strategy and leave the target shooting to other games. Fortunately, the good ones overshadow the bad ones but it is a waste of levels when they do that very disappointing and frustrating. ‘use your brain and figure it out’ layouts. Clever ones and not so clever ones who can only come up with the lame ‘try your luck’ layouts vs. It’s almost as they have two different sets of people designing the levels. These type levels only test execution and luck. These are NOT fun nor entertaining in the least. The reason for 4 stars instead of 5 stars: There’s two kinds of levels fun interesting puzzle-type levels that can be quite challenging and entertaining and then levels that are more target practice where there’s no strategy and you have to get the perfect speed, angle, bounce and luck. This game is two games in one but that isn’t a good thing.
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